Random High Poly models that I've created for one reason or another. Most of the time it's to generate normal maps & ambient occlusion. Most of the high poly models I have to show right now are fairly old. Hoping to get some more recent pieces up soon.
*Update* Added a scifi type door to the high poly list. Already have the low poly modeled, unwrapped, and baked, should be textured relatively soon.
Spas-12
Did this over the course of a weekend. It was off & on, probably between 10-12 hours.
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Mac-10
This was done about a year ago, only the 2nd time I had done any high poly modeling.