This is a recent piece I had been working on for a couple weeks in my spare time. Thought I would share it.
High Poly (Max Only)
High Poly (Max Only)
Left: Mudbox pass. Right: Low poly with texture, screengrab in UE3. (NOTE* I intentionally exaggerated the spec/brass color on this). Also, I would like to point out this is not my concept, but a concept used for Epic's Gears of War.
In other news, I am going to slowly work on my website again, and get it back up. When that's done, the blog will be back to just posting WIPs, and my site will be an actual gallery. So stay tuned. I am also texturing the sci-fi door, and plan to do an entire scene relatively soon in UE3.
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